• Start Time:
  • End Time:
  • Day:
    Day 1


In our merging physical and digital worlds, the headset can become the escape from the environment around us. When designing for the built environment, the same desire for interactivity and immersion is present as when designing the virtual world—so how can we create experiential environments that don’t require a device in our hands or on our heads?

Associated Speakers:

Greg Gallimore

Experience Design Leader


Associated Talks:

03:00PM - Day 1

View Immersive Environments Outside of the Headset

View Full Info